CASE/GAME BASED

Learning on the basis of cases
In order to teach cognitive skills, Stoas has developed the case based model. We offer the student recognisable situations, in which he has to make choices repeatedly. It is down to him to walk the 'golden path' in these situations where the theory learned is put into “practice”. If he makes crucial errors, the results will be fatal.

As a student you are given full scope to experiment, make mistakes, to see the consequences of your mistakes, in other words: to learn. There will be an evaluation afterwards. Several competitive elements allow the user to increase the excitement and suspense, so the programme becomes an educational game. 

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